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Projects

Here is a list of the games I have worked on in the past. Many of these were created as part of an introduction to programming in their respective medium, engine, or language, and thus these are all more the creations of foundations than they are complete games. Each project has taught me things that have helped improve both my knowledge in multiple mediums as well as teamwork in general. This list is in chronological order.

For my non-gaming projects, please look at my C++ Work page.

Howl

Action platformer
Made in GameMaker Studio (GML)

Programmer, artist, designer (solo project)

Monster Madness Mayhem

First-person shooter

Made in Unity (C#)

Programmer, 3D artist

Rebus Terminal

Competitive action tabletop game for 4-6 players

Project lead, head "programmer"

Spell Slinger

First-person experimental VR puzzle game

Made in Unity (C#)

Programmer, visual effects

Moonrise Valley

3D puzzle/platformer

Made in Unity (C#)

Programmer

Tunnel Bounce

Endless action game

Made using OpenGL (C++)

Programmer, artist

Trials & Triumphs (NNF)

Turn-based strategy role-playing game

Made in Unity (C#)

Programmer

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