Projects
Here is a list of the games I have worked on in the past. Many of these were created as part of an introduction to programming in their respective medium, engine, or language, and thus these are all more the creations of foundations than they are complete games. Each project has taught me things that have helped improve both my knowledge in multiple mediums as well as teamwork in general. This list is in chronological order.
For my non-gaming projects, please look at my C++ Work page.
Howl
Action platformer
Made in GameMaker Studio (GML)
Programmer, artist, designer (solo project)
Monster Madness Mayhem
First-person shooter
Made in Unity (C#)
Programmer, 3D artist
Rebus Terminal
Competitive action tabletop game for 4-6 players
Project lead, head "programmer"
Spell Slinger
First-person experimental VR puzzle game
Made in Unity (C#)
Programmer, visual effects
Moonrise Valley
3D puzzle/platformer
Made in Unity (C#)
Programmer
Tunnel Bounce
Endless action game
Made using OpenGL (C++)
Programmer, artist
Trials & Triumphs (NNF)
Turn-based strategy role-playing game
Made in Unity (C#)
Programmer