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My resume can also be downloaded in either PDF or DOC formats. (Last updated: July 30, 2019)

Education
Becker College (August 2013 - December 2016)
Worcester, MA
  • Bachelor of Arts in Interactive Media Design, Concentration in Computer Game Development & Programming

  • Graduated magna cum laude with a GPA of 3.745

  • Art & Design Technique Specialty

Project Experience
Trials & Triumphs (August 2016 - December 2016)
Combat System Programmer
  • Built the battle system for a tactical turn-based RPG in Unity utilizing C#

  • Experimented with A* algorithms to represent simple artificial intelligence

Spell Slinger (January 2016 - May 2016)
Programmer, Visual Effects Artist
  • Helped implement puzzles for a unique virtual reality experience in Unity

  • Coded a method for the player to turn their character without needing to move their body, in a way that felt natural and intuitive

  • Created visual effects with Unity's particle system to create a more immersive experience


Rebus Terminal (​September 2015 - December 2015)

Project Lead, Head Programmer

  • Led a team that created a competitive tabletop game for 4-6 players

  • Iterated through many concepts and ideas to hone-in on the ideas that worked throughout the game's development to have a game that was both fun and fair

Work History
Trivium Interactive (October 2018 - June 2019)
Unity Developer; Contract -- Trout Survival Game
  • Assisted in the development of an interactive edutainment experience in Unity utilizing the Leap Motion device for Headwaters Center in Winter Park, CO

  • Worked as the sole programmer (C#) and implementer of assets

  • Utilized knowledge of game development to create an experience that ran well, was educational, and was fun to play

  • Traveled to assist with the implementation on-site, making any necessary adjustments

Skills

Programming Languages: C++ (4 years), C# (2 years, using Unity libraries)

Software: Visual Studio 2013, Unity, Adobe Photoshop, Autodesk Maya

Other: Game development, OpenGL, virtual reality, artificial intelligence, data structures, object-oriented programming, CPM, Agile, Kanban, animation blending, animation events, state machines, character art

Interests

Art: Drawing, sketching, painting (traditional), and origami in particular

Music: Played French horn from 2000 to 2006, currently learning cello and guitar

Favorite Games: Competitive Super Smash Bros., Picross, Guild Wars 2, World of Warcraft, Monster Hunter, Pokemon, Chrono Trigger, EarthBound, Super Mario World

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