My resume can also be downloaded in either PDF or DOC formats. (Last updated: July 30, 2019)
Education
Becker College (August 2013 - December 2016)
Worcester, MA
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Bachelor of Arts in Interactive Media Design, Concentration in Computer Game Development & Programming
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Graduated magna cum laude with a GPA of 3.745
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Art & Design Technique Specialty
Project Experience
Trials & Triumphs (August 2016 - December 2016)
Combat System Programmer
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Built the battle system for a tactical turn-based RPG in Unity utilizing C#
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Experimented with A* algorithms to represent simple artificial intelligence
Spell Slinger (January 2016 - May 2016)
Programmer, Visual Effects Artist
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Helped implement puzzles for a unique virtual reality experience in Unity
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Coded a method for the player to turn their character without needing to move their body, in a way that felt natural and intuitive
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Created visual effects with Unity's particle system to create a more immersive experience
Rebus Terminal (September 2015 - December 2015)
Project Lead, Head Programmer
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Led a team that created a competitive tabletop game for 4-6 players
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Iterated through many concepts and ideas to hone-in on the ideas that worked throughout the game's development to have a game that was both fun and fair
Work History
Trivium Interactive (October 2018 - June 2019)
Unity Developer; Contract -- Trout Survival Game
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Assisted in the development of an interactive edutainment experience in Unity utilizing the Leap Motion device for Headwaters Center in Winter Park, CO
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Worked as the sole programmer (C#) and implementer of assets
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Utilized knowledge of game development to create an experience that ran well, was educational, and was fun to play
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Traveled to assist with the implementation on-site, making any necessary adjustments
Skills
Programming Languages: C++ (4 years), C# (2 years, using Unity libraries)
Software: Visual Studio 2013, Unity, Adobe Photoshop, Autodesk Maya
Other: Game development, OpenGL, virtual reality, artificial intelligence, data structures, object-oriented programming, CPM, Agile, Kanban, animation blending, animation events, state machines, character art
Interests
Art: Drawing, sketching, painting (traditional), and origami in particular
Music: Played French horn from 2000 to 2006, currently learning cello and guitar
Favorite Games: Competitive Super Smash Bros., Picross, Guild Wars 2, World of Warcraft, Monster Hunter, Pokemon, Chrono Trigger, EarthBound, Super Mario World